Skip to main content

Tek Arena

⚔️ Tek Arena — battle royale for your server

Tek Arena is an automated battle-royale game where members fight in combat rounds until one player — or one team — is left standing. The winner is awarded server points. It's one of the most engaging ways to run game nights and reward your community.

There are two modes: Solo Arena (free-for-all) and Team Arena (two teams face off).

Permissions

Starting or ending an Arena requires the Manage Server permission. Only one Arena game can run per server at a time.

Starting a game

Solo Arena — /tek-arena start

ParameterDescriptionRequired
prizepointsPoints awarded to the winner.yes
delayJoin window before the game starts, e.g. 5m or 2h. Default: 30 seconds.no
interactiveEnable Interactive mode with buff selection. Default: false.no
/tek-arena start prizepoints:500 delay:5m interactive:true

Team Arena — /tek-arena team-start

ParameterDescriptionRequired
prizepointsPoints shared among the winning team's members.yes
team-a-nameCustom name for Team A. Default: Team A.no
team-b-nameCustom name for Team B. Default: Team B.no
delayJoin window before the game starts. Default: 30 seconds.no
interactiveEnable Interactive mode with buff selection. Default: false.no
/tek-arena team-start prizepoints:1000 team-a-name:Dragons team-b-name:Phoenix delay:10m

Joining a game

When a game starts, the bot posts an announcement with a live countdown:

  • Solo Arena — click Join Fight.
  • Team Arena — click 🔴 Join Team A or 🔵 Join Team B.

A minimum of 2 players is required or the game is cancelled. Up to 1,000 players can join. In Team Arena the teams are kept balanced (no team may have more than 3 extra players).

How combat works

Every player starts with 100 HP. Once the join window closes, combat plays out automatically in rounds, with more fights per round as the lobby grows. Each fight is a randomly chosen action — direct attacks, environmental events, heals, or self-damage — with critical hits, armor, dodge, and damage reflection in play. The game ends when one player (Solo) or one team (Team) remains.

Special events

Every few rounds, players can randomly receive a boost or setback — healing potions, armor upgrades, weapon sharpening, a Phoenix Feather that revives once on death, and more — keeping each match unpredictable.

Interactive mode ⚡

Set interactive:true to pause each round for a buff selection phase: every surviving player gets 15 seconds to pick one buff from a randomly offered set, across offensive, defensive, and utility categories with Common → Legendary rarities. This turns Arena into a more strategic, hands-on experience.

Ending a game

  • Automatic — the game ends on its own when a single player or team is left, and the winner receives the prize points.
  • Force end/tek-arena end stops the current game. If it hasn't started yet (still in the join phase), it's simply cancelled with no winner.
Prize points come from the Engagement System

Arena pays out in your server's points. Configure points in the Engagement System.